Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! Adapted from this comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night's scenario on the mean streets to complex epics spanning years. Within these pages you'll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules!
Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core , these books provide a new foundation for the future of tabletop gaming!
Starfinder GM Core includes:
The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!
A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!
Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.
This is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels, and descriptions for just that area
Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book are available to share with your players as you need them
Adapted for Fantasy Grounds by: Christopher Ward
Requires: An active subscription or a one time purchase of a Fantasy Grounds license and the Starfinder 2.0 ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.