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Pathfinder 2 RPG - Pathfinder Adventure Path #216 - The Acropolis Pyre (Myth-Speaker 1 of 3)
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?
The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?
The Acropolis Pyre is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a look at existing hero-gods of Iblydos, a gazetteer of the city of Bailax, a phoenix-blessed city of pyres, and a toolbox of new gear, spells, feats, and creatures from the mythic isles of Iblydos, from the mischievous torcheater to the magnificent pyrefowl.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
<ul> <li> All maps resized and set up with a preset grid to make combats easy to manage</li> <li> Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area</li> <li> Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.</li> <li> Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead</li> <li> All the images and handouts from the book available to share with your players as you need them</li> </ul>"