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Nine Sols Digital Art Book

Nine Sols is an original creation from Red Candle Games, meticulously crafted over five years. This artbook reveals the insights and philosophies behind our creative process, showcasing the collective achievements and heartfelt labor of the entire art and design team at Red Candle.
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Дата выхода 19 мая. 2025 г.
Разработчик RedCandleGames
Издатель RedCandleGames
Жанры Экшены, Приключенческие игры, Инди
Языки Английский, Китайский (трад.)
Игра отправляется гифтом на указанный Steam-аккаунт.
Итоговая цена зависит от выбранного издания и региона аккаунта.
После создания заказ появится в кабинете.

Nine Sols is an original creation from Red Candle Games, meticulously crafted over five years. This game embodies our deep insights into the fusion of Eastern mythology, Taoism, and technology (with cyberpunk elements) and is the fruit of countless days and nights of passion and creativity. Our goal was to craft a visual aesthetic that truly reflects the "Taopunk" worldview. As a unique concept, the spirit of "Taopunk" emerged gradually through relentless exploration, vibrant discussions, and continual experimentation. Over the years, we drew inspiration from various artworks, games, animations, comics, and delved deep into our rich cultural heritage for references, ultimately shaping the distinctive visual style of Nine Sols.

This artbook reveals the insights and philosophies behind our creative process, showcasing the collective achievements and heartfelt labor of the entire art and design team at Red Candle. We hope it conveys our love and dedication for this world and feels like sharing treasured memories with old friends as we document our creative journey over these past years.

This digital art book features 416 pages of content (presented as 208 pages in a horizontal double-page PDF layout), offering a curated collection of core visual materials from the development of Nine Sols.
Highlights include:

  • Character designs and concept sketches

  • Environment art, lore, and worldbuilding

  • Enemy and creature design

  • In-game items and object details

  • Storyboards for key cutscenes

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