Mind Prison: The Last War
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UPDATE 1.5.1: THE REACTIVE GALAXY

Nuclear Devastator now unlocks correctly, can be built multiple times, and can be rebuilt after losing one.
Locked buildings now show their requirements, inaccurate skill descriptions were corrected, and Rapid Decontamination was added to the encyclopedia.
Hard mode now reinforces hostile sectors faster, and the rival AI reacts properly to heavy economic and research growth.
Fleet and infantry statistics now track correctly, and duplicate sector action buttons were removed.
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MIND PRISON: THE LAST WAR
You are an automated strategic war system. You wake up 800 years after going offline. Your standing orders are still active.
A retro military terminal simulation. Amber text on black, scanlines, no combat minigames — every cycle you read the board, spend COMPUTE, and give
orders.
Conquer a galaxy, one sector at a time
Scan sectors, deploy fleets and infantry, run orbital strikes and kinetic bombardments, garrison and lock down what you hold. Choose your map: 6, 12, 20,
or all 24 sectors.
Every captured world is a decision
Occupy, raze, purge, or assimilate. Each changes how many buildings that sector will ever support, how much COMPUTE it yields, and how many civilians die.
Purged worlds become monuments and build nothing.
16 technologies across three branches
Combat, economy, and utility research — from fleet tactics to Special Forces to the Nuclear Devastator, which irradiates whole sectors for cycles after
the strike.
A rival that reacts to you
The opposing AI runs its own economy, picks an archetype, and escalates when you pull ahead in territory or tech. Turn on HARD and hostile sectors
reinforce faster.
- ОС *: Windows 7 SP1 64-bit
- Процессор: Any dual-core CPU (1.5 GHz+)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Vulkan 1.0 compatible (Intel HD 4000 / any dedicated GPU from 2012+)
- DirectX: версии 11
- Место на диске: 150 MB
- Звуковая карта: Any