ZobaxGames Logo ZobaxGames Игры и дополнения Steam
игра Steam Gift Временно недоступно

GB BASIC

GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
Обложка GB BASIC
Информация об игре

Информация на этой странице предоставлена для ознакомления и может быть неточной. Для полной и актуальной информации посетите страницу в Steam.

Дата выхода 19 авг. 2025 г.
Разработчик Tony Wang
Издатель Tony Wang
Жанры Инди, Ролевые игры, Симуляторы, Анимация и моделирование, Дизайн и иллюстрация, Образование, Утилиты, Разработка игр, Ранний доступ
Языки Английский
Игра отправляется гифтом на указанный Steam-аккаунт.
Данные по регионам и цене пока не добавлены.
Если покупка недоступна, попробуйте зайти позже.
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.

Why GB BASIC?


GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.

  • GB BASIC compiles fast
  • GB BASIC generates ROMs for various mappers, devices and emulators

Features

  • Programmable in BASIC, an easy to learn and fun to use programming language
  • Easy to use API for graphics, input, audio, and other facilities
  • Built-in libraries for scene, actor, controllers, GUI
  • Built-in libraries for collision detection, persistence, RTC, etc.
  • Extension feature including mouse & touch, shell command, debugging, etc.
  • Handy tools for editing tiles, map, scene, actor, font, sound, etc.
  • Project can be exported into real ROM
  • Dozens of example projects

Specs

  • CPU: 4.19MHz/8.38MHz for classic/colored respectively
  • Threads: up to 16 concurrent execution contexts
  • Display: 160x144px
  • Code: BASIC, supports multiple source pages
  • Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
  • Mouse and touch: supported by extension
  • Tiles: up to 256 units per page
  • Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
  • Sprite: supports 8x8 and 8x16 sprites
  • Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
  • Actor: up to 8x8 tiles per frame; up to 256 frames per page
  • Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
  • Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
  • Palette: 2bit (4 colors) per tile, palette of map and actor is configurable for colored device
  • GUI: supports label, progress bar, menu, etc.
  • Persistence: supported
  • RTC: supported
  • Serial port: supported

Programming Paradigms

  • Imperative paradigm
    • Non-structured programming
    • Concurrent processing approach
  • Declarative paradigm
    • Data driven approach
Минимальные:
  • ОС *: Windows 7/8/10/11 or later (32/64bit)
  • Процессор: 1.5GHz
  • Оперативная память: 512 MB ОЗУ
  • Видеокарта: Intel HD
  • Место на диске: 200 MB
GB BASIC screenshot 0 GB BASIC screenshot 1 GB BASIC screenshot 2 GB BASIC screenshot 3 GB BASIC screenshot 4 GB BASIC screenshot 5 GB BASIC screenshot 6 GB BASIC screenshot 7 GB BASIC screenshot 8 GB BASIC screenshot 9 GB BASIC screenshot 10 GB BASIC screenshot 11 GB BASIC screenshot 12 GB BASIC screenshot 13 GB BASIC screenshot 14 GB BASIC screenshot 15 GB BASIC screenshot 16 GB BASIC screenshot 17 GB BASIC screenshot 18 GB BASIC screenshot 19