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Castle of Lies: Fate's Roll 謊言之堡:命運骰局

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You woke up in the Castle of Lies.

You don't remember why you're here.

But the Faceless Warden does.

On the stone table before you: five dice.

Across from you: three strangers carrying sins they cannot speak.

The castle has one rule —

Truth will not set you free.

Only a lie that is believed can.

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CASTLE OF LIES is a psychological bluffing roguelite.

You play Liar's Dice — but not the version you know.

Every match is a mind game.

Every relic changes the rules.

Every curse makes you stronger and more dangerous.

═══════════════════════════

CORE GAMEPLAY

Bid. Bluff. Challenge.

Call out your opponents' lies — or convince them yours are true.

The deeper you go, the harder they read you.

═══════════════════════════

ROGUELITE PROGRESSION

Three layers. Nine AI personalities. Three Bosses.

Layer 1 — Corridor of Forgetting

Face Shadow, Maniac, and Mimic.

Learn the rhythm of lies.

Layer 2 — Court of False Witness

Face Cheater, Observer, and Quiet One.

They've seen your patterns.

Layer 3 — Summit of Truth

Face the Faceless Warden himself.

He copies your skills. He seals your dice.

He is every lie you've ever told.

═══════════════════════════

RELICS & CURSES

29 relics. 6 curses. Infinite combinations.

Common relics give you edges.

Rare relics change your strategy.

Legendary relics break the rules.

Chaos relics — you'll want them and fear them.

Curses are forced upon you when your mind breaks.

But every curse hides a compensation.

Blood Debt costs you HP every match.

But gives you a free skill use.

═══════════════════════════

THREE CHARACTERS

Eléna the Seer

She can peek at fate. But fate already knows her secret.

Skill: Glimpse one of an opponent's dice.

Logan the Swindler

He has lied to everyone. Including himself.

Skill: Your guilt reads as 40 to all opponents this round.

Sylvia the Judge

She judged others all her life.

Until she judged the one she loved.

Skill: Cancel a failed challenge and rebid.

═══════════════════════════

GUILT SYSTEM

Your guilt (0–100) is your greatest weapon and your worst enemy.

High guilt makes opponents trust you less.

At 80, the screen bleeds red.

At 100 — you break.

And breaking gives you a curse.

And the curse might just save you.

═══════════════════════════

CALL GOD

Once per match, you can declare the impossible.

Bid a number no sane person would call.

Succeed — all opponents take massive guilt.

The screen erupts.

Fail — you lose 2 HP and your mind shatters.

═══════════════════════════

FEATURES

- Psychological bluffing roguelite with deep replayability

- 9 AI personalities that remember your patterns

- 29 relics × 6 curses — build your run your way

- 3 unique Boss encounters with rule-breaking mechanics

- 3 characters with distinct skills and story

- Memory Fragments — unlock the truth behind each character

- 3 endings — Redemption, Abyss, Awakening

- 6 languages: Traditional Chinese, Simplified Chinese,

English, Japanese, Korean, Brazilian Portuguese

- Dark gothic aesthetic with original atmospheric music

═══════════════════════════

"You dare not play one round against yourself."