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Bloomtide

A 9×9 board × roguelike deckbuilder × explosive multipliers. Reshape your pool with daily 3-picks. Chain symbol combos through an event queue, and push your build until the numbers break. From the 12-rent campaign to endless score-attack — see how far one good build can go.
Обложка Bloomtide
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Дата выхода 20 мая. 2026 г.
Разработчик UVWIO Studio
Издатель UVWIO Studio
Жанры Казуальные игры, Инди, Стратегии, Ранний доступ
Языки Английский, Японский, Китайский (упр.)
Игра отправляется гифтом на указанный Steam-аккаунт.
Итоговая цена зависит от выбранного издания и региона аккаунта.
После создания заказ появится в кабинете.

Bloomtide

Every morning, a 9×9 board reshuffles from your filling pool. Apples, lightning, hawks, cherry blossoms — what ends up next to what decides how much you earn today. You have one job: pay the rent.

But the real game is turning "enough" into an explosion.

Core Loop

  • The board reshuffles every day — same pool, new layout. Adjacent relationships create new synergies each run.

  • Event queue resolution — growth, devour, movement, decay, burst. One event triggers the next, chaining into exponential payoffs.

  • Daily 3-pick (CoreItem) — add a new symbol type, or weight an existing one. Slowly bend the random board toward your archetype.

  • Rent at the end of each cycle — survive the rent check, then pick a BuffItem or EffectItem to amplify whatever build is forming. Cycles get longer as you progress; rent keeps climbing.

Three Strategy Layers

  • Board (CoreItem) — define what can show up on your board.

  • Environment (EffectItem) — Snowy Mountain accelerates growth. Deep Sea strengthens devouring. Match your archetype.

  • Equipment (BuffItem) — multiplier wands, xmult rings. Take a working build and break the numbers.

"I went growth-fruits → I need the snowy mountain → I need the multiplier wand." When the build clicks, you feel the machine working for you.

Two Modes

  • Campaign — 12 rent payments to win. A guided ramp through every mechanic.

  • Endless — rent stops scaling at run 14. All items unlocked. No survival pressure — just "how far can my build push the numbers?"

Why You Won't Stop

  • Numbers go up — hard. A modifier pipeline (chips_add → chips_mul → mult_add → mult_mul → xmult) takes a good hand from dozens to millions in a single resolve.

  • Hidden combos to discover. A hawk eating a snake poisons the field. A cherry blossom hitting zero blows up everyone. Hundreds of cross-item interactions waiting.

  • Every run is different. Archetypes × environments × equipment = a vast space of viable builds.

  • Simple rules, emergent depth. Each item is readable at a glance. The combinations are not.

  • Stylized symbol art. Every piece is readable at a glance — high information density, zero recognition cost.

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64-bit or later
  • Процессор: Intel Core i3-2100 / AMD FX-4100 or equivalent
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: Intel HD Graphics 4000 / AMD Radeon HD 7000 series or equivalent
  • DirectX: версии 11
  • Место на диске: 500 MB
  • Звуковая карта: DirectX Compatible
Рекомендованные:
  • 64-разрядные процессор и операционная система
Bloomtide screenshot 0 Bloomtide screenshot 1 Bloomtide screenshot 2 Bloomtide screenshot 3 Bloomtide screenshot 4