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Bloomtide

A 9×9 board × roguelike deckbuilder × explosive multipliers. Reshape your pool with daily 3-picks. Chain symbol combos through an event queue, and push your build until the numbers break. From the 12-rent campaign to endless score-attack — see how far one good build can go.
Обложка Bloomtide
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Отзывы В основном положительные100% положительных • 5 отзывов
Языки Английский, Японский, Китайский (упр.)
Жанры Казуальные игры, Инди, Стратегии, Ранний доступ
Разработчик UVWIO Studio
Издатель UVWIO Studio
Дата выхода 20 мая. 2026 г.
Игра отправляется гифтом на указанный Steam-аккаунт.
Итоговая цена зависит от выбранного издания и региона аккаунта.
После создания заказ появится в кабинете.

Официально

Игры закупаются напрямую в Steam и отправляются на ваш аккаунт.

Безопасно

Игра не получена? Средства остаются на балансе.

Bloomtide

Every morning, a 9×9 board reshuffles from your filling pool. Apples, lightning, hawks, cherry blossoms — what ends up next to what decides how much you earn today. You have one job: pay the rent.

But the real game is turning "enough" into an explosion.

Core Loop

  • The board reshuffles every day — same pool, new layout. Adjacent relationships create new synergies each run.

  • Event queue resolution — growth, devour, movement, decay, burst. One event triggers the next, chaining into exponential payoffs.

  • Daily 3-pick (CoreItem) — add a new symbol type, or weight an existing one. Slowly bend the random board toward your archetype.

  • Rent at the end of each cycle — survive the rent check, then pick a BuffItem or EffectItem to amplify whatever build is forming. Cycles get longer as you progress; rent keeps climbing.

Three Strategy Layers

  • Board (CoreItem) — define what can show up on your board.

  • Environment (EffectItem) — Snowy Mountain accelerates growth. Deep Sea strengthens devouring. Match your archetype.

  • Equipment (BuffItem) — multiplier wands, xmult rings. Take a working build and break the numbers.

"I went growth-fruits → I need the snowy mountain → I need the multiplier wand." When the build clicks, you feel the machine working for you.

Two Modes

  • Campaign — 12 rent payments to win. A guided ramp through every mechanic.

  • Endless — rent stops scaling at run 14. All items unlocked. No survival pressure — just "how far can my build push the numbers?"

Why You Won't Stop

  • Numbers go up — hard. A modifier pipeline (chips_add → chips_mul → mult_add → mult_mul → xmult) takes a good hand from dozens to millions in a single resolve.

  • Hidden combos to discover. A hawk eating a snake poisons the field. A cherry blossom hitting zero blows up everyone. Hundreds of cross-item interactions waiting.

  • Every run is different. Archetypes × environments × equipment = a vast space of viable builds.

  • Simple rules, emergent depth. Each item is readable at a glance. The combinations are not.

  • Stylized symbol art. Every piece is readable at a glance — high information density, zero recognition cost.

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64-bit or later
  • Процессор: Intel Core i3-2100 / AMD FX-4100 or equivalent
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: Intel HD Graphics 4000 / AMD Radeon HD 7000 series or equivalent
  • DirectX: версии 11
  • Место на диске: 500 MB
  • Звуковая карта: DirectX Compatible
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