Clear out bad letters on a dynamic grid while rotating the board until you can form a set of words like making a big crossword. Once you're happy with the lit-up words, clear them with a satisfying “pop” that rewards you for bigger word combos.
As you play, Stops will often clog up your board. Include them in a word that matches the board rules so they light up, then pop them away!
Bombs will be your mini-bosses, always trying to end your game early. They’re like Stops that need to be dealt with within a certain number of pops before they explode!
You may want to spend some time setting up for a big pop or just to get rid of that annoying bomb. Sometimes it’s better to not score right away. When you’re patient, you can score big! And with Stars in the mix, you’ll be scoring more often for even more points!
Rave Mode is Timed. Test your speed and skill with a 3-minute timer as you race to form and pop words for the highest score. The clock is ticking, and the challenge escalates as you try to chain combos and avoid bombs that can end your run early. Can you rack up the highest score before your time is up?
Chill Mode is Endless. Take your time and play at your own pace in this relaxing yet strategically challenging mode. You’ll need to clear words such that you safely defuse bombs while the difficulty slowly ramps up. Failing to pop a bomb will lose you a heart, so try not to run out!
Daily Challenge. 6x6 Chill with 3 word length? 4x4 Rave with maximum Bombs? If you’re not sure what to try or you’re looking for new ideas, check in with the Daily Challenge to play the day’s random game layout!
There are thousands of possible custom variations. Make your own! You can edit any of the presets to dial in your favorite ways to play. Each unique game setting has it own monthly and all-time scoreboard, too!
Every unique game combination for all modes features high-score tracking so you can see how you stack up to your previous runes or share a screencap with your friends to see who’s the best word-popper for your favorite variations!
"I originally designed the game mechanics back in 2011. I set the project aside for a long while, but recently wanted to see it released. It's turned into a passion project the last 18 months to further develop, polish, and refine balance. I put a lot into it, and if you love word games like I do, I think you'll love it." -- Dave Balmer, developer