The loneliest journey in a universe destroyed by a virus. Go where you can go to find what you can find. Solve puzzles, navigate mazes, and prepare for the final battle with the last functioning bio-ship in the universe.
An almost nonexistent "old console-style" adventure game with Myst-light puzzles, narrative, and progression. There is just one simplified (but still difficult) action sequence at the very end of the game. There is zero optional content. It is 100% linear, excluding the big maze area.
A galactic superhero fails to save the universe and finds himself alone on an asteroid.
Imagine if this game was supposed to be released on SMS in 1991, but then it was updated for Genesis. Then again it was updated to be released on Saturn, but again, it wasn't. A style of that kind of game is what I'm aiming for.
TLOCN is an epilogue to the series that most gamers have never heard of. It's called Saturn Quest, a four-episode story about NOT saving the universe, facing consequences, and finding home. The Saturn. Any game in the series can be your first; there is no right order.
Arkhouse Telegraph/Arkhouse Telegnosis is a one-man developer with 10+ games and more in development. Do I recommend my own games? I'm not sure to be honest. To most, I wouldn't. But if you dig the feeling put in the graphics you see here, then yes. You might find something you are not looking for, and quite often it is the best thing to find.