The ultimate Monster taming game for players more interested in battling and trying interesting team line-ups than grinding levels!
Every run is an opportunity to try new Monsters and combos, and takes approximately 45-60 minutes to complete. Completing a run also unlocks a random Monster as a Starter option.
Each run you'll be presented with a limited number of options as you progress through each night's map, forcing you to make the most out of what you have and find hidden synergies wherever you can.
Each run begins by choosing a Monster (every Monster can be unlocked as a potential Starter). From there you’ll encounter Tombstones with Monsters to reanimate and add to your roster, giving you more options to build your ideal 2-Monster team for battle.
Great care has been taken to ensure that every Monster has it's own unique movepool and playstyle!
Choosing a Starter helps alleviate the randomness between runs, ensuring you always have a Monster you enjoy playing with. For those who prefer nuzlocke-style gameplay, a 'Pick Random Monster' option is available.
You start each turn with 3 Action Points (AP). Every Move has a cost, and you can use Moves from either Monster on your team – or both!
Chain together multiple Moves to unleash powerful combos and devastate your opponents.
Each night’s main objective is to return to the Necromancer’s Citadel in the middle of the map. Along the way you’ll encounter more Monsters to reanimate, powerful Move Tomes and passives, and unique enemies to face.
Your Monsters won't heal until you return to the Citadel at the end of the night, so you'll need to constantly rotate your team and potentially make difficult sacrifices to make it back.
Some Monsters won’t appear in a run until you unlock them by completing certain challenges, such as:
Using 9+ Moves in a turn
Dealing at least 99 Damage with a single Move
Using at least 7 different Monster Team combinations in a single run
Win a battle without using any Offensive Moves
And many more!